I'm one of the most experienced shading artists in the industry and have shaped how many large studios and hundreds of thousands of artists tackle material creation over the last 5 years as part of my Mastering CGI Courses.
Some of my achievements in the shading realm!
-I was the first artist to come up with a faked GGX brdf and pushed for Chaos Group to implement it properly throughout my V-Ray course
-Volumetric Ice with cracks
-Translucent Chocolate/Food Materials using Scatter Volume
-Procedural Weld Marks
-Complex Procedural Edge/Wear Tear
-Complex Bercon Noise
-Procedural Wet/Dry Dust Transitions
-Oxidized Surfaces
-Large scale variation with plant shaders
-Advanced Triplanar Blending
-Anisotropic Scratch Marks
-Geometry based Carbon Fiber
-Scattering dust particles for extra realism
Here you can see some of the random renders I've done throughout my career (Some are years old and outdated)
You can learn my entire workflows at www.masteringcgi.com.au